generated from saru/archived-lobotomy-modpack
clean up installer.py
, delete Mods folder for now
This commit is contained in:
parent
1a98cea3ef
commit
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.gitignore
vendored
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.gitignore
vendored
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/.venv
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{}
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"volume": 20
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}
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{}
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{
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"SomeSetting": true
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}
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{
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"bonus_content": true,
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"bonus_prompt": false
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}
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{
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"DynamicZonesEnabled": true,
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"LoadingWaitTimeoutEnabled": true,
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"LobbyQolEnabled": true,
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"MapSoundOptimizationsEnabled": true,
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"MeshGpuInstancingEnabled": true,
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"MultiThreadNetworkingEnabled": true,
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"PlayerOptimizationsEnabled": true,
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"ReducePhysicsUpdatesEnabled": true,
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"SmoothCameraEnabled": true,
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"ZzCompatOverrideMayCauseCrash": false
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}
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{
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"DebugAttackSelf": false,
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"RespawnOnAttackedWithGun": true
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}
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@ -1,37 +0,0 @@
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flat assembler version 1.73
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Copyright (c) 1999-2014, Tomasz Grysztar.
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All rights reserved.
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This program is free for commercial and non-commercial use as long as
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the following conditions are adhered to.
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Copyright remains Tomasz Grysztar, and as such any Copyright notices
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in the code are not to be removed.
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||||
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||||
Redistribution and use in source and binary forms, with or without
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||||
modification, are permitted provided that the following conditions are
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||||
met:
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||||
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||||
1. Redistributions of source code must retain the above copyright notice,
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||||
this list of conditions and the following disclaimer.
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||||
2. Redistributions in binary form must reproduce the above copyright
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||||
notice, this list of conditions and the following disclaimer in the
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||||
documentation and/or other materials provided with the distribution.
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||||
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||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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||||
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The licence and distribution terms for any publically available
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version or derivative of this code cannot be changed. i.e. this code
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cannot simply be copied and put under another distribution licence
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(including the GNU Public Licence).
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
"Author": "lunakittyyy",
|
||||
"Version": "1.0.0",
|
||||
"Description": "Makes the bell collar in WEBFISHING make cute ringing noises :3 "
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
@ -1,10 +0,0 @@
|
||||
{
|
||||
"Id": "Sproutian.ShowClicks",
|
||||
"AssemblyPath": "Sproutian.ShowClicks.dll",
|
||||
"Metadata": {
|
||||
"Name": "Show Clicks Mod",
|
||||
"Author": "Sproutian",
|
||||
"Version": "1.0.5",
|
||||
"Description": "Show the number of clicks required to break a bar"
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 5.6 KiB |
@ -1,13 +0,0 @@
|
||||
{
|
||||
"Id": "Sulayre.Lure",
|
||||
"AssemblyPath": "Sulayre.Lure.dll",
|
||||
"PackPath": "Sulayre.Lure.pck",
|
||||
"Dependencies": [],
|
||||
"Metadata": {
|
||||
"Name": "Lure",
|
||||
"Author": "Sulayre, ZeaTheMays and GitHub Contributors",
|
||||
"Version": "4.2.2",
|
||||
"Description": "Legacy (Pre-Rewrite) version of a project that aims to restore unused game functionality, also used as an API to make adding content to WEBFISHING easier, faster and compatible.",
|
||||
"Homepage": "https://github.com/Sulayre/WebfishingLure"
|
||||
}
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
{
|
||||
"runtimeTarget": {
|
||||
"name": ".NETCoreApp,Version=v8.0",
|
||||
"signature": ""
|
||||
},
|
||||
"compilationOptions": {},
|
||||
"targets": {
|
||||
".NETCoreApp,Version=v8.0": {
|
||||
"TackleBox/1.0.0": {
|
||||
"runtime": {
|
||||
"TackleBox.dll": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"libraries": {
|
||||
"TackleBox/1.0.0": {
|
||||
"type": "project",
|
||||
"serviceable": false,
|
||||
"sha512": ""
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 2.5 KiB |
@ -1,13 +0,0 @@
|
||||
{
|
||||
"Id": "TackleBox",
|
||||
"AssemblyPath": "TackleBox.dll",
|
||||
"PackPath": "TackleBox.pck",
|
||||
"Dependencies": [],
|
||||
"Metadata": {
|
||||
"Name": "TackleBox",
|
||||
"Author": "Jade and Contributors",
|
||||
"Version": "0.5.2",
|
||||
"Description": "A mod menu for WEBFISHING and config API for mod devs!",
|
||||
"Homepage": "https://github.com/puppy-girl/TackleBox"
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
@ -1,11 +0,0 @@
|
||||
{
|
||||
"Id": "TitleAPI",
|
||||
"PackPath": "TitleAPI.pck",
|
||||
"AssemblyPath": "TitleAPI.dll",
|
||||
"Metadata": {
|
||||
"Name": "TitleAPI",
|
||||
"Author": "IamKikin & Nowaha",
|
||||
"Version": "1.0.5",
|
||||
"Description": "Register your own Titles! **DEVELOPER API!**"
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
@ -1,11 +0,0 @@
|
||||
{
|
||||
"Id": "WebWardrobe",
|
||||
"AssemblyPath": "WebWardrobe.dll",
|
||||
"PackPath": "WebWardrobe.pck",
|
||||
"Metadata": {
|
||||
"Name": "WebWardrobe",
|
||||
"Author": "Nowaha",
|
||||
"Version": "1.0.5",
|
||||
"Description": "Load and save outfits!"
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 15 KiB |
@ -1,11 +0,0 @@
|
||||
{
|
||||
"Id": "bytefrags.BetterFireplace",
|
||||
"PackPath": "bytefrags.BetterFireplace.pck",
|
||||
"Metadata": {
|
||||
"Name": "BetterFireplace",
|
||||
"Author": "bytefrags",
|
||||
"Version": "1.0.5",
|
||||
"Description": "This mod enhances the campfire atmosphere by amplifying the crackling fireplace sound.",
|
||||
"Homepage": "https://thunderstore.io/"
|
||||
}
|
||||
}
|
@ -1,9 +0,0 @@
|
||||
{
|
||||
"id": "bytefrags.BetterFireplace",
|
||||
"title": "BetterFireplace",
|
||||
"author": "bytefrags",
|
||||
"description": "This mod enhances the campfire atmosphere by amplifying the crackling fireplace sound.",
|
||||
"version": "1.0.5",
|
||||
"enabled": true,
|
||||
"third_party": true
|
||||
}
|
Binary file not shown.
@ -1,10 +0,0 @@
|
||||
{
|
||||
"Id": "Meepso.NLag",
|
||||
"AssemblyPath": "Meepso.NLag.dll",
|
||||
"Metadata": {
|
||||
"Name": "NLag",
|
||||
"Author": "Meepso",
|
||||
"Version": "1.0.5",
|
||||
"Description": "Make the fish multithreaded"
|
||||
}
|
||||
}
|
Binary file not shown.
Before Width: | Height: | Size: 14 KiB |
@ -1,12 +0,0 @@
|
||||
{
|
||||
"Id": "webfishing_gun",
|
||||
"AssemblyPath": "webfishing_gun.dll",
|
||||
"PackPath": "webfishing_gun.pck",
|
||||
"Dependencies": [ "Sulayre.Lure" ],
|
||||
"Metadata": {
|
||||
"Name": "webfishing_gun",
|
||||
"Description": "Adds a Gun",
|
||||
"Author": "Lily",
|
||||
"Version": "1.0.0"
|
||||
}
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
{
|
||||
"runtimeTarget": {
|
||||
"name": ".NETCoreApp,Version=v8.0",
|
||||
"signature": ""
|
||||
},
|
||||
"compilationOptions": {},
|
||||
"targets": {
|
||||
".NETCoreApp,Version=v8.0": {
|
||||
"webfishing_gun/1.0.0": {
|
||||
"runtime": {
|
||||
"webfishing_gun.dll": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"libraries": {
|
||||
"webfishing_gun/1.0.0": {
|
||||
"type": "project",
|
||||
"serviceable": false,
|
||||
"sha512": ""
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,5 +0,0 @@
|
||||
{
|
||||
"Id": "Zea.CosmeticPack",
|
||||
"PackPath": "zea.cosmetics.pck",
|
||||
"Dependencies" : ["Sulayre.Lure"]
|
||||
}
|
Binary file not shown.
BIN
Mods/winmm.dll
BIN
Mods/winmm.dll
Binary file not shown.
@ -21,5 +21,11 @@ Yup. Here are the mods. Nothin to see here. Just, y'know, a bunch of mods. That
|
||||
- might have to account for whether the game is installed on the main drive or another one
|
||||
- would reallllyyyy not be fun if i had to please god dont make me do this i have no idea how to dynamically find a steam game directory
|
||||
|
||||
misc:
|
||||
|
||||
1. Backup and export of save files for cross-device sync?
|
||||
- maybe host save files on my domain? could get seriously out of hand if it blows up, but i kinda doubt it
|
||||
- how would they access their save on the other device? a link to files? a link to a script that asks for a username/key? would be weird to figure out
|
||||
|
||||
|
||||
*Copyright (c) 2024-2025 Obie Hinojosa*
|
||||
|
100
installer.py
100
installer.py
@ -25,9 +25,14 @@ from pathlib import Path
|
||||
|
||||
# -----------define some functions ahead of time------------
|
||||
|
||||
# idea! consolidate both delete things and add an extra optino to the functions that toggles-
|
||||
|
||||
# idea! consolidate both delete things and add an extra option to the functions that toggles-
|
||||
# -error outputs using an if statement in the function's code `if quiet = true then... else...`
|
||||
def delete_directory_warn(directory_to_delete):
|
||||
|
||||
# as far as i can tell, i wanted to add an "option" to the function that toggled the warning m-
|
||||
# -essage, so i dont have to use all this space here defining functions i dont really need.
|
||||
|
||||
def delete_directory_warn(directory_to_delete, warn=False):
|
||||
#this defines a function to delete a directory (no shit)
|
||||
try:
|
||||
shutil.rmtree(str(directory_to_delete))
|
||||
@ -35,26 +40,32 @@ def delete_directory_warn(directory_to_delete):
|
||||
print("[ERR!]: %s - %s." % (e.filename, e.strerror))
|
||||
|
||||
def delete_file_warn(file_to_delete):
|
||||
#this defines a function to delete a directory (no shit)
|
||||
#this defines a function to delete a file (no shit)
|
||||
try:
|
||||
os.remove(str(file_to_delete))
|
||||
except OSError as e:
|
||||
print("[ERR!]: %s - %s." % (e.filename, e.strerror))
|
||||
|
||||
def delete_directory(directory_to_delete):
|
||||
#this defines a function to delete a directory (no shit)
|
||||
#this defines a function to delete a directory (without any warnings)
|
||||
try:
|
||||
shutil.rmtree(str(directory_to_delete))
|
||||
except:
|
||||
pass
|
||||
|
||||
def delete_file(file_to_delete):
|
||||
#this defines a function to delete a directory (no shit)
|
||||
#this defines a function to delete a file (without any warnings)
|
||||
try:
|
||||
os.remove(str(file_to_delete))
|
||||
except:
|
||||
pass
|
||||
|
||||
def compress_tar(folder_path, output_file):
|
||||
#this defines a function to compress a folder into a tarball
|
||||
with tarfile.open(output_file, "w:gz") as tar:
|
||||
tar.add(folder_path, arcname=os.path.basename(folder_path))
|
||||
#gemini lowkey slayed w this one
|
||||
|
||||
def extract_tar(tar_file_path, extract_to):
|
||||
#this defines a function to decompress a tar.gz file
|
||||
with tarfile.open(tar_file_path, 'r') as tar:
|
||||
@ -99,41 +110,22 @@ def print_ascii_art():
|
||||
print(" ....")
|
||||
print()
|
||||
|
||||
def windows_check_folder_exists(folder):
|
||||
#checks for mod folder existence and outputs [WARN!]
|
||||
dir = os.path.normpath(str(Path.cwd()) + "/" + str(folder))
|
||||
# fuck you microsoft
|
||||
# this is some high-tier BULLSHIT right here
|
||||
# print(dir)
|
||||
if not os.path.exists(dir):
|
||||
print()
|
||||
print("[WARN!]: Mod folder not found. (is Fabric installed?)")
|
||||
print("[WARN!]: (note: the script will go on as usual without breaking anything, but if")
|
||||
print("[WARN!]: you don't have fabric installed, your mods won't load when you start the game.")
|
||||
os.mkdir("mods")
|
||||
print()
|
||||
time.sleep(20)
|
||||
|
||||
def check_for_old_mod_archive(filepath):
|
||||
def checkfor_and_delete_file(filepath):
|
||||
#deletes old downloaded mod archives
|
||||
if os.path.exists(filepath):
|
||||
print("Found previously downloaded archive, deleting...")
|
||||
os.remove(filepath)
|
||||
|
||||
def compress_tar(folder_path, output_file):
|
||||
with tarfile.open(output_file, "w:gz") as tar:
|
||||
tar.add(folder_path, arcname=os.path.basename(folder_path))
|
||||
#gemini lowkey slayed w this one
|
||||
|
||||
|
||||
# --------------------the real shit!------------------------
|
||||
|
||||
|
||||
#`global` sets these variables to exist outside of the scope of these specific `if` statements.
|
||||
#`global` sets these variables to exist outside of the scope of these specific `if` statements
|
||||
#why do i need that?
|
||||
global gamedir
|
||||
global homedir
|
||||
global savedir
|
||||
#can i group these together?
|
||||
#can i group these?
|
||||
#do i still need these to be global vars?
|
||||
|
||||
homedir = os.path.expanduser("~")
|
||||
@ -144,60 +136,60 @@ if platform.system() == "Linux":
|
||||
time.sleep(1)
|
||||
print("Operating system detected: GNU/Linux")
|
||||
|
||||
time.sleep(1) # import time
|
||||
time.sleep(1)
|
||||
print("Backing up save files...")
|
||||
print("Don't close the window! This'll take a moment...")
|
||||
|
||||
# here we cd to the save folder and save that path as a variable
|
||||
#first, we cd to the save folder and save that path as a variable
|
||||
os.chdir(".steam/steam/steamapps/compatdata/3146520/pfx/drive_c/users/steamuser/AppData/Roaming/Godot/app_userdata/webfishing_2_newver/")
|
||||
savedir = Path.cwd()
|
||||
os.chdir(homedir)
|
||||
|
||||
#in this block we cd to savedir and then zip the old save file
|
||||
#...then in this block we cd to savedir and then zip the old save file
|
||||
os.chdir(savedir)
|
||||
os.chdir('..') #go up one folder
|
||||
compress_tar("webfishing_2_newver", "webfishing-save-backup.tar.gz")
|
||||
|
||||
# here we cd to the game files and
|
||||
# here we cd to the game files and...
|
||||
os.chdir(homedir)
|
||||
os.chdir(".local/share/Steam/steamapps/common/WEBFISHING/")
|
||||
gamedir = Path.cwd()
|
||||
print("[INFO] Changed current working directory to '" + str(gamedir) + "'")
|
||||
|
||||
# try deleting existing mods
|
||||
#...try deleting existing mods
|
||||
print("Cleaning game install...")
|
||||
delete_directory("GDWeave") #delete mods if they already exist
|
||||
delete_file("winmm.dll") #this probably doesn't actually need to be removed before updating but for now we're doing it
|
||||
delete_file("winmm.dll") #this probably doesn't actually need to be removed but for now we're doing it
|
||||
|
||||
mod_url = 'https://git.adolin.xyz/saru/webfishing-sync-tool/raw/branch/main/image.ico'
|
||||
mod_url = 'https://placeholder.url' #define mod url
|
||||
print("Fetching mod pack... This may take a few moments.")
|
||||
wget.download(url=mod_url)
|
||||
try:
|
||||
wget.download(url=mod_url)
|
||||
except:
|
||||
print()
|
||||
print("[ERR!] FATAL: Couldn't fetch new mods from the git repository. (is Adolin online?)")
|
||||
time.sleep(2) # import time
|
||||
print("[ERR!] FATAL: Couldn't fetch new mods from the git repository. (Is Adolin online?)")
|
||||
time.sleep(2)
|
||||
print("[ERR!] Exiting...")
|
||||
time.sleep(2) # import time
|
||||
time.sleep(5)
|
||||
exit
|
||||
|
||||
elif platform.system() == "Windows":
|
||||
print("Operating system detected: Microsoft Windows")
|
||||
|
||||
os.chdir("AppData/Godot/app_userdata/webfishing_2_newver")
|
||||
savedir = Path.cwd()
|
||||
os.chdir(homedir)
|
||||
|
||||
os.chdir("C:/Program Files (x86)/Steam/steamapps/common/WEBFISHING/")
|
||||
gamedir = Path.cwd()
|
||||
|
||||
delete_directory("GDWeave") #delete mods if they already exist
|
||||
delete_file("winmm.dll") #this probably doesn't actually need to be removed before updating but for now we're doing it
|
||||
|
||||
os.chdir(savedir)
|
||||
os.chdir('..') #go up one folder
|
||||
compress_tar("webfishing_2_newver", "webfishing-save-backup.tar.gz")
|
||||
# elif platform.system() == "Windows":
|
||||
# print("Operating system detected: Microsoft Windows")
|
||||
#
|
||||
# os.chdir("AppData/Godot/app_userdata/webfishing_2_newver") #?
|
||||
# savedir = Path.cwd()
|
||||
# os.chdir(homedir)
|
||||
#
|
||||
# os.chdir("C:/Program Files (x86)/Steam/steamapps/common/WEBFISHING/") #?
|
||||
# gamedir = Path.cwd()
|
||||
#
|
||||
# delete_directory("GDWeave") #delete mods if they already exist
|
||||
# delete_file("winmm.dll") #this probably doesn't actually need to be removed before updating but for now we're doing it
|
||||
#
|
||||
# os.chdir(savedir)
|
||||
# os.chdir('..') #go up one folder
|
||||
# compress_tar("webfishing_2_newver", "webfishing-save-backup.tar.gz")
|
||||
|
||||
|
||||
# --------------------the real shit!------------------------
|
||||
|
Loading…
x
Reference in New Issue
Block a user