generated from saru/archived-lobotomy-modpack
update project outline in readme.md
This commit is contained in:
parent
35224c4eca
commit
cf2f747945
12
README.md
12
README.md
@ -11,8 +11,12 @@ This repository contains a mod installer/syncing script that adds stuff to the S
|
|||||||
Yup. Here are the mods. Nothin to see here. Just, y'know, a bunch of mods. That exist. They're listed there, trust me. No need to scroll, you can just take me at my word for this one. They're there.
|
Yup. Here are the mods. Nothin to see here. Just, y'know, a bunch of mods. That exist. They're listed there, trust me. No need to scroll, you can just take me at my word for this one. They're there.
|
||||||
|
|
||||||
# Project Outline
|
# Project Outline
|
||||||
1. Download mods from repository
|
1. Back up existing save game to be safe (located in Appdata, some-whereabouts)
|
||||||
2. Extract mods from tarball into game folder
|
- (Where do I send the save backup?)
|
||||||
|
- (Do i write another tool to recover the old save quickly?)
|
||||||
|
2. Delete existing mods from game folder
|
||||||
|
- (User prompt to confirm?)
|
||||||
|
3. Download mods from repository
|
||||||
|
4. Extract mods from tarball into game folder
|
||||||
- might have to account for whether the game is installed on the main drive or another one
|
- might have to account for whether the game is installed on the main drive or another one
|
||||||
- would reallllyyyy not be fun if i had to please god dont make me do this i have no idea how to dynamically find a steam game directory
|
- would reallllyyyy not be fun if i had to please god dont make me do this i have no idea how to dynamically find a steam game directory
|
||||||
3.
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user